> For the complete documentation index, see [llms.txt](https://docs.1q.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.1q.gg/documentation/reference/erros-e-diagnostico.md).

# Erros e diagnóstico

Definitions of terms you'll encounter in the docs and dashboard.

Erros da Games API usam o envelope:

```json
{"code":"INVALID_SIGNATURE","message":"Operator request signature is invalid.","request_id":null,"retryable":false}
```

| Código                         | Interpretação                      | Ação                                        |
| ------------------------------ | ---------------------------------- | ------------------------------------------- |
| INVALID\_API\_IDENTITY         | Chave não reconhecida              | Conferir credencial e aprovação             |
| INVALID\_SIGNATURE             | Assinatura errada                  | Conferir canonicalização e secret           |
| IP\_NOT\_ALLOWED               | Origem não autorizada              | Conferir IP real de saída                   |
| REQUEST\_REPLAYED\_OR\_EXPIRED | Nonce repetido ou relógio inválido | Renovar nonce/timestamp                     |
| IDEMPOTENCY\_CONFLICT          | Chave usada com payload diferente  | Corrigir identidade da operação             |
| IDEMPOTENCY\_IN\_PROGRESS      | Primeira execução em processamento | Repetir com mesma chave/payload após espera |

O cabeçalho `X-Request-Id` correlaciona a solicitação. Colete método, caminho, request\_id, código, horário UTC, provedor e jogo. Não registre tokens, segredos, cookies ou assinatura completa.

## Diagnosticando erros HTTP 500

Verifique primeiro o corpo estruturado da resposta, `request_id`, `retryable`, status de `launchable`, disponibilidade do provedor, configuração do Projeto e logs correspondentes. Não converta indiscriminadamente erro 500 em sucesso nem tente debitá-lo novamente.


---

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